A player spins up: face, name, club, position. No stats, no overall. Put him in a slot, or skip and spin again.
Six slots, one per stat: pace, shooting, passing, dribbling, defending, physical. A slot takes one player and closes. Only that slot's stat counts.
Skipping is free, but the clock never stops, not even mid-spin. One minute: the run ends on the sixth slot or at 0:00. An empty slot scores zero.
Then the reveal: six stats, one total. Highest total tops the leaderboard. Random every run, so spin again.